Bikes and Tykes
Every July, the New York Times
invariably prints a front-page photograph of Lance Armstrong bicycling by a
bright field of sunflowers en route to a Tour de France victory. The image is spectacular, with the vibrant
yellows and greens of the flowers beneath the blue sky, and sleek, colorful
bicycles and bicyclists in between. It's
no wonder the Times feels compelled to run a new version of the same picture year
after year. But if you look closely,
you'll notice something interesting in the wheels. They're spinning faster than 30 miles per
hour, yet they appear to be frozen still, like a statue. You can see each
spoke, as clear as the road beneath it.
And yet, when you try to photograph
your hyperactive three-year-old at his birthday party in your living room, he's
nothing but a frustrating blur.
The reason for this is light. Light is the almighty supreme being that
determines the fate of any photograph.
The camera has only a few instruments to control how much light outside
the lens may enter the photograph. The
“shutter speed” is how long a period of time the camera lets in light. Think of a bathtub. The longer the spigot is open, the more water
will be in the tub. If it's not on long
enough, there is no bath. If it's on too
long, the tub will overflow. If the
shutter isn't open long enough, there is no light, and the picture is too dark. If it's open too long, the light overwhelms
the picture, like the outside light blinds you when you leave a matinee. In each situation, there is some specific
amount of light that is perfect, and some amount of time required to capture
that perfect amount of light.
In the agricultural outskirts of
Paris, the sun shines brightly on the flowers and bikers. Only the smallest fraction of a second is
necessary. In one thousandth of a
second, a bicycle traveling 30 miles per hour moves just over half an inch. At close range, you can see an object move an
inch, but from across a field, you can see no movement, and neither can the
camera. Everything is still.
In your living room, sunlight peeks
through the window blinds as little Bobby gets ready to blow out the
candles. Yes, there's plenty of light
for you to see everything, but for the camera, this isn't nearly as much light
as outside. So it needs more time to let
in the requisite amount of light, maybe a quarter or half of a second. Good luck keeping Bobby still for half a
second. Better luck keeping your hand
perfectly still for half a second. When
the camera moves during that time, the whole image moves. Imagine if Seurat, on one of his pointillist
paintings, made not little dabs, but strokes across the canvas. The result is a blur.
In your bathtub, you can open or close
the spigot to let water either pour or trickle in. In a camera, the aperture (whose
measurement is known as the f-stop) determines how large is the opening
in the lens that lets light in. Big
opening, lots of light. Small hole,
little light. If the spigot is open,
water gushes in and the tub fills quickly.
If only a trickle is dripping out, the tub will need a good deal of time
to fill up. So it would seem obvious: in
low light, open the aperture; in bright light, close it. But that little round hole has a trick up its
sleeve.
Through the magic of optics, depth of
field is also determined by the aperture.
In that bright sunflower field, the aperture is closed tight and
everything is in focus: the flowers near the camera, the bikers in the middle,
and the horizon behind them. But at the
birthday party, Bobby and all his friends are sitting in a row. You're at the end of the row, and want to
take Bobby's picture. He's in perfect
focus, and spectacularly, everyone's perfectly still. But no one is in focus but the birthday
boy. His friends in front of and behind
him are fuzzy and unidentifiable. That's
because you've opened your aperture to let in as much light as possible. It's through this same principle that the
myopic George Costanza, without his glasses, was able to drive from the
Catskills to the Tappan Zee Bridge by squinting. Smaller opening, sharper image.
So, Bobby's about to blow out the
candles. What can you do? Professional sports dealt with this problem
long ago. Visit any major league stadium,
and you'll see towers of floodlights everywhere. They aren't there for the players to better
see the field, or for the fans in the seats to watch the game; half the lights
would be just fine for that. The extra
lights are for the cameras. Without
those lights, on TV, you'd never see the pitcher and the batter in focus at the
same time (the open aperture!). So your
first option is to bring every lamp you own, and plug them all in in the same
room. Or open the window shades. Or use a flash, the bane of photographers. Imagine that you were the sun. Everything you see is lit by you. There are no shadows. You're not the sun, and this never
happens. With flash, instead of the
tykes being lit by the soft light coming through the window, they're being
inundated with fake light from the camera.
And furthermore, that light reflects off the kids' retinas, coming back
to the camera a bright red, producing an image of a coven of vampires.
Without flash, there are a few more
options. One easy option is “faster”
film. Film comes in packages usually
labeled 100, 200, 400, or 800. These
numbers correspond with the speed at which the chemicals in the film react with
light. 200 film reacts with light twice
as fast as 100 film. So instead of
trying to shoot Bobby at one quarter of a second with 100 film, you can use 800
film and a speedy 1/32nd of a second. Of course, there is a catch. The faster the film (or the sensor on a
digital camera, on which similar adjustments can be made), the more “noise”
appears on the image. On film, this
appears as “grain”, better known as proof of the Loch Ness Monster. On a digital camera, noise comes in the form
of colorful specks all over the image, which look fine on wallet-sized
thumbnail images, but can ruin a larger print.
But there is a holy grail: the
tripod. If you're lucky, Bobby might
just hold still for a given quarter second.
But for your hand, a quarter second is an eternity, and you'll never
avoid the smeared Seurat. With a hard
surface for your camera, that's no longer a problem; just make sure you aren't
serving the tots Coca Cola.
Now it is necessary to take a moment
to defend fuzziness, which has thus far been thoroughly demonized. That front-page French landscape might be
gorgeous, but, sitting in a newspaper as it is, it misses the most crucial
aspect of the picture: the speed and movement of the bicyclists. In a cartoon, speed lines could trail the
racers to indicate motion. With photography,
a longer exposure would more accurately reproduce the pedalers as what they are
to the live spectator: a speeding blur.
Furthermore, sometimes you might want
certain parts of a photograph to be out of focus. At a ballgame, the pitcher stands on the
mound, surrounded by the heads of spectators behind him. The spectators can be distracting, creating a
“Where's Waldo” effect, with the pitcher's body blending in with all the
fans. Opening the aperture brings the
pitcher into focus and blurs the background.
He becomes, literally, the focal point of the picture, with his uniform
and face's sharp edges contrasting with the vaguely defined people in the
seats. Sometimes, you might see the
opposite, with the pitcher out of focus to bring the viewer's attention to the
excited expressions of the fans.
The Ruler of Light
In Ansel Adams’ famous image of the
snow-capped Teton Mountains looming over the Snake River, the sun shines onto
the clouds from behind the rocky peaks, and the clouds in turn illuminate the
reflective river which flows through the shadowed valley. This picture is why Ansel Adams is Ansel
Adams: to mere mortals, it is an impossible photograph. It should be accompanied by a disclaimer
saying “DO NOT TRY THIS AT HOME.”
If you're not familiar with Adams's
“Tetons and the Snake River,” you may be better acquainted with the Johnsons'
“Our Family Picnic at the Lake.” The
kids are playing with the dog, and Mrs. Johnson is sitting at the table putting
on sunscreen. Behind them is a
glimmering blue lake surrounded by trees, all beneath a blindingly white slab
of sky. The day was sunny with a clear
blue sky, Mr. Johnson insists, but none that is visible in the picture.
Some of the most beautiful pictures
you see are ones that combine light and dark.
So it may seem counterintuitive that the goal of a photographer should
be to avoid mixing the two. The
technical term for this paradox is “Dynamic Range.” Compared to a camera, humans can perceive a
wide range of light at a given time. We
can see the yellow sun and the black road, the bride's wedding dress and the groom's
tux, the flickering campfire and dark trees.
The camera can see only a narrow
breadth of light in a picture. Imagine a
ruler representing the range of light, from bright to dark. At the left edge is everything that's as bright
as the sun; twelve inches away, the blackness of the total absence of
light. On the sunny day at the lake, the
range of light extends from the bright edge of the ruler to the darkish eighth
inch. The sun is at the left edge. Inch one, the bright sky. Inch three, the glimmering lake. Inch four, the Johnson family. Inch six, the leaves of the green trees. Inch eight, the shadows throughout the
picture. You can see all of that with
your eyes, but the camera can only take three inches of it. Usually, that three inches will be the
family, the trees, and the lake. The
shadows will be black, and the sky will be white.
With the camera adjusted to the
correct settings for the picture's subject (in this case, the Johnsons), if
something elsewhere in the frame is too bright, such as the sky, it falls to
the left of the three-inch limit, and will be overexposed. Although less technical, the term used by
frustrated photographers is “blown out,” as in, “The sky is totally blown out.” If part of the image is too dark, such as the
shadows under the trees, it is right of the three-inch limit, and will be a
dull solid black.
The key to taking a picture with detailed
lights and darks, therefore, is to shoot in situations where the lights and
darks are within those theoretical three inches of each other. Noon on a clear day is bad time: you have
eight inches of light. No terrestrial
object is nearly as bright as the omnipresent sun, and few shadows are within
the range of the sunlit objects. Late
afternoon, on the other hand, often presents a more condensed range of
light. The sun is lower and its rays are
weaker. If the sun is behind you, the
sky to your front is no longer as bright as inch one on the ruler, but now
around inch three, closer to the picture's subject, which is still sunlit. Thick clouds also lessen these harsh
effects. If you're wearing sunscreen,
it's probably not the best time to take pictures.
In hearts and photography, it’s very
difficult to shoot the moon. Night is
dark. The sky is dark. And at night, the moon is the only thing
that’s lit by the sun. Although a
nyctophobe might be heartened by this, it makes life impossible for a
photographer. The sunlit moon and the
moonlit earth sit on opposite ends of the ruler, and can virtually never be
captured together. To make matters
worse, the moon is more restless than Bobby the hyperactive birthday boy, and
moves half its diameter every minute. So
if you need an exposure long enough to let in enough light given the darkness,
the moon will keep moving, smearing its way across the image. Experienced photographers know that the best
time to get the moon is very early in the evening, when the sky and the ground
are still illuminated by the recently set sun.
It's always important to know where
the light is coming from. When a man is
standing between the camera and a bright window, all you can be sure of is that
his back is well lit. If the light
source (the sun, a lamp, a window) is in the picture, it will immediately be
overwhelmingly brighter than anything else in the image. Furthermore, as the light is emanating from a
location within the image, it is less likely to be effectively lighting the
image's subject. That said, there is a
big difference between the massive thermonuclear reaction of the sun and a 60
watt bulb; the latter is often more forgiving.
What has modern technology done for
this problem? Very little. Digital cameras have a narrower dynamic range
than film. A digital camera might have
three inches on our ruler; film has closer to five. An electrified plate of silicon can't handle
stress like a silver-coated flap of plastic.
Ansel Adams could get away with things that Captain Megapixel can't even
attempt.
“I’m Ready For My
Close-up”
There’s a knock on your apartment
door. You’re not expecting anyone. You peek through the peephole. And there’s your Aunt Edna, waiting
impatiently, with a comically round face.
No, her head hasn’t been inflated like a balloon; the peephole is a
fisheye lens.
Most cameras come not with fisheye
lenses, but with zoom lenses, meaning they can be adjusted from a wide to
narrow angle of vision; wide for those vacation panoramic shots (zoomed out),
narrow for a close-up of the president’s face at a press conference (zoomed in). The technical term here is “focal length.” A wide angle has a short focal length, a
close-up has a long focal length (and is commonly known as “telephoto”). The reason for this terminology is, quite
simply, that the longer the length of the lens, the narrower the angle of
vision. This is why telescopes are so
long: to get very close to the cosmos. A
50 millimeter camera is the standard; not too close, not too far. A 35mm lens is a wide angle, and a 70mm is a
telephoto.
What does this technical jargon have
to do with Aunt Edna and the peephole? A
fisheye lens is essentially a very-wide angle lens. And a regular wide angle lens carries many of
the same properties, namely, making people’s faces goofy. One famously conceited actress was known to
tell directors, “Don’t come near me with anything less than a hundred
millimeter lens!” Not only is the image
rounded (in what’s known as barrel distortion), but depth is exaggerated, and
all details at close range are amplified.
Faces will be rounded and have big noses; wrinkly faces will have more
texture than Starry Night. Flattering
portraits, therefore, are best shot zoomed in.
Zooming in tends to isolate the
subject. Its effect is not the same as simply
walking in closer. Right now, look at
any object around you. With your hands,
make a square box, and hold it near your eye so you can only see that
object. Now put down your hands and walk
to that same object, so that it is as big in your eyes as it was in your hands.
Although it’s the same size, you can see
much more around it (because your eyes, like a wide angle lens, are
spherical). A wide angle provides
context or unnecessary distractions, depending on the picture. If you’ve ever seen a Wes Anderson film, you
know what a wide-angle world looks like.
Furthermore, zooming in not only
narrows the angle of view, but also the depth of field. You may recall, a narrow depth of field is
when fewer objects are in focus at a given time; the baseball player sharply
defined in front of fuzzy bleacher dwellers.
The reason this photo is so common is often not due to an artistic
decision, but because the photographer, on the edge of the baseball field,
needs to use a telephoto lens to get a close picture of the player.
How to be a
Photographer: From A to M
Back when dinosaurs wandered the earth
and Jimmy Carter was president, cameras had to be loaded with an antiquated
material called ‘film’ made by an old company called ‘Kodak’. Up to 36 pictures could be recorded on this
film, after which you would take it to a store, where they would, after some
time, give you paper copies of the pictures.
It was very quaint.
Today, with digital cameras, you can
take hundreds of pictures before the memory card gets full. It’s a mixed blessing, but it means you can
take that many pictures at no cost. So
take all those pictures. Experiment and
make mistakes. Take ten pictures when
you’d normally take one. Venture from
the camera’s ‘A’ to ‘M’; automatic to manual.
Change the shutter speed, the aperture, the ISO, zoom in, zoom out. Shoot with the sun in front of you, shoot
with it behind you. Take five quick
pictures of Bobby, since one might have his signature fleeting grin that your
sister keeps describing as ‘devilish’.
Shifting from Automatic to Manual on a
camera is a lot like doing the same thing with a car. It’s difficult at first, and there will be
some occasional stalls (“Stand still, I’m adjusting the aperture! Don’t move!
Let me tell you a story!”). Once
you get the hang of it, though, it’s a lot more fun, and unlike a car, you
won’t need a new clutch after learning.
The mechanics differ from camera to
camera, but generally, there’s a light meter that analyzes the scene, and tells
you how your settings need to be adjusted.
On most cameras, there’s an electronic display with row of notches, with
a 0 notch in the middle. If you’re
letting too much light in, there will be a mark to the right of the center, and
you need to either close the f-stop
or shorten the shutter speed until the mark moves to the center. Similarly, the mark will be to the left if
there’s too little light.
Most cameras have training wheels that
provide an intermediate step between automatic and manual: aperture priority
and shutter speed priority. Usually
marked Av and Sv (the v stands for value), these settings allow you to adjust
one setting while the other setting changes automatically according to the
lighting. So if it’s set to aperture
priority, and you decide, “I want to take a picture of my garden, but I don’t
want my neighbor’s beer cans to be in focus,” you’ll open the aperture (letting
in more light), and the camera will respond by increasing the shutter speed
(letting in less light). In the dark,
when shutter speeds generally slow down (and the smeared Seurat becomes an
issue), setting the aperture open all the way ensures that the camera chooses
the fastest possible shutter speed.
How does the camera know what is ‘the
right amount of light’? It wants a gray,
gray world. It assumes that, in the
three theoretical inches of light it can capture, the average amount of light
in the whole picture will be somewhere in the middle. This is easy if you’re taking pictures of
things that are gray. But what would
happen if you took a picture of a bright white wall? The camera still assumes it’s looking at
gray, because the poor thing has no way of knowing better. The picture that it takes will be too
dark. In those three inches, the wall
should be near the bright end, but the camera puts it in the middle.
Perhaps you’re not very interested in
blank white walls. Snowy scenes present
the same issue. Most of the picture should be a bright white, but the camera
wants it to be gray. And because of
this, anything in the picture that isn’t bright white is pushed off the edge of
the three inch limit, and will appear a nondescript black. A bride in a wedding dress standing in front
of a black wall presents the opposite problem.
Photographers deal with this in a
number of ways, always in the manual mode.
An experienced photographer with lots of intuition will immediately
recognize a scene as brighter or darker than average, and set the camera to
take a picture it deems to dark or bright, so the mark on the light meter is
not near the center. An overly-prepared
photographer will actually carry around a gray piece of cardboard, aim the
camera at it, and set the aperture and shutter speed based on that light
reading.
The most common approach is the one
that anyone can do: take lots of pictures.
In a method known as bracketing, you first take the picture the camera
wants you to take. Then you adjust the
settings and take a lighter picture. And
then an even lighter picture. And then go the other way; take a dark picture.
Then a darker picture. The idea being,
if you throw enough darts, one of them will hit the target.
Following these directions doesn’t
ensure that you won’t take bad pictures. But it makes certain that you will
take some good pictures.
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